The Sand Spire

Designing fighter archetypes is a lot of fun. There is a lot of room to hit combat, social, and exploration pillars within the archetype, while also making sure nothing is short changed. Theme is the most important part of any design – in my opinion – and fighter allows for it in spades. My first…

The Tundra Guard

I have heard it expressed that it is difficult to design in the fighter class space without delving into other class concepts. This includes making “non-magical” versions of them, or mixing and matching magic with core components of fighter in different ways. I certainly understand the somewhat limited nature of combinations, but there is more to…

Building the Arcane Hybrid

Quite some time ago, I wrote about the crazy disorganized state of the arcane hybrid in D&D 5e. This situation has only been exacerbated by the recent UAs released. It’s pretty clear at this point the staff desires to shove as many “magical melee” in the different existing magic-users as possible. I get it, to…

EQ5e – Training Points

EQ3e was interesting for a lot of reasons, but leveling was a big part of it. The level scale was 1-30 from the very beginning, not terribly uncommon as 3e had the epic levels by then and everything was accounting for them, but you also got another resource pool as you leveled up. No, not…

Feather Domain Cleric v0.2

Weirdly, I keep getting questions about those ridiculous turkey archetypes I did back in November. You never know what is going to stick. This time, it was about the Feather Domain for Clerics. First, yeah you can call it the Winged Domain or whatever you want. I don’t care. I was making bird jokes, people….

Misread Magic Items: Blame Tongue

The flame tongue is a D&D classic. A sword that bursts into flame upon command, what’s not to love? For all of its strengths, it’s not exactly a subtle weapon. What’s a good company rogue to do? Now, a sword willing to pass the buck for you? That’s more like it. Blame Tongue Weapon (any…

Color Blindness, Pattern Recognition, and Encounter Design: Part Two

Three years ago, I wrote this. In the intervening three years, I am sad to say shit hasn’t changed. I am moderately-strongly red-green color blind, but I exhibit some symptoms of blue-yellow colorblindness. Last year, I got a pair of EnChroma glasses as a present, and it has significantly improved my life. It’s a jarring…

Sneak Preview: OGL 5e Fantasy 1st and 2nd Level Spells

I’ve been tremendously busy, and my free time has been filled the instant it appears, but I’ve been working on formatting and finalizing another large release of OGL spells for 5e Fantasy. As before, this is meant to supplement the OGL list, and while it can certainly be used for any campaign you’d like to…

The Libyans! Run, Marty!

The Flaws and Traits system for D&D 5e is cool system, but one I don’t seem to use well as a player or a GM. I applaud the decision to make more of these choices more mechanical, rewarding the roleplaying aspect with a system benefit, I have a disconnect between these, maybe randomized, personality and…

Misread Magic Items: Bag of Bones

Bag of Bones? Must be a weird necromancy item or maybe it’s a nature-based or time-based item. Wait, that said Bag of Beans? Huh, well, Bag of Bones would be cool, too! I’ve always been a fan of the weird, random magic items that are just incredibly bizarre, and the misread namesake for Bag of Bones…

The Hulder Stacks

A while ago, I shared a Fiasco Playset that I wrote . As of today, I have completed my second foray into playset creation, this time for the criminally underexposed game, TechNoir. TechNoir is a self described high-tech, hard-boiled, roleplaying game. The game is light, focuses on short, evocative descriptions, and relies heavily on single…

Games I Have Played: Fiasco

I debated classifying Fiasco as a game, and I am not sure that it truly fits the classic description of a game. Yes, there are outcomes, and they are measurably good or bad, but that doesn’t mean that you feel like you lost. In fact, you might decide halfway through that it really doesn’t make…