Armaments of the Heralds of Levistus

At 7th level, the characters in the game I run have a total of four magic items. The first three are: a saddle of the cavalier , and a necklace of resistance +1 with the added property against protecting against possession, and a ring of water walking. The saddle was randomized loot from a grick monster hoard, rolled up…

That Time My Players Raided Hell Instead Of Using Their Words

In the 5e game I run, the players just returned from Stygia, 5th layer of the Nine Hells. They reached 7th level at the end of the session. The players were there to attempt to steal back the soul of one of the group that was in the possession of Prince Levistus, ruler of the…

Al-Qadim Adventures: Invocations of the Kahin Part 2

Last week I proposed four new cantrips to help flesh out the kahin in Al-Qadim. The purpose was to firmly establish some strong thematic elements for the kahin. As before, these are meant to be mystical secrets of the universe they are unlocking, or perhaps they are methods for greater understanding of the cosmos. Any…

Al-Qadim Adventures: Cults and Warlocks

Thus far, I haven’t had much to say about the place of warlocks in the Land of Fate. I’ve touched on additional spells able to be used with any class, and provided a number of additional options for classes, but I haven’t focused on the warlock. This is in large part because I have been thinking…

Al-Qadim Adventures: Invocations of the Kahin Part 1

I haven’t spoken much regarding the kahin, the kit from Al-Qadim that was a stand in for druid, for all intents and purposes. The main reason is I felt the Circle of the Land druid did a fine job of conveying the concept of the kit. Kahin is technically a kit for priest, but it uses…

Al-Qadim Adventures: Lore Items 1 – The Crown of Mej’Het

One of the things I am enjoying most in running an Al-Qadim game is developing a genie mythology that fits the setting and allows the players to engage with it early and often. While engagement with the genies themselves is a high level endeavor, the constant reminder that genies loom large in the lives of…

Al-Qadim Adventures: Invocations of the Genies Part 2

Last time around I proposed four new cantrips for spell casters intrinsically tied to the powerful genie lords that seek to rule the Land of Fate. To ensure that everyone here is on the same page, I created these genie lords and they are not from any other source material currently published. Unfortunately I don’t…

Al-Qadim Adventures: Invocations of the Genies Part 1

In my last post, I proposed a series of spells meant for the caster to call upon the power of the great genies of Zakhara to grant them blessings and transform them into something more than man. However, entering a state of exaltation is not the only benefit the genies offer. The genies of Zakhara have…

Al-Qadim Adventures: Genie Blessings

One of the driving ideas of Al-Qadim is  powerful genies use mortals as game pieces, enticing them with powers and tricking them with promises. One of the ideas I wanted to communicate was the idea spellcasters of the setting could call upon the genies in their spells. These spells are meant to communicate the theme…

Al-Qadim Adventures: The College of Barbers

One of the coolest, to me, kits introduced in Al-Qadim was the Barber. When taken in context, it’s no surprise that the barber is included, really. Not only were they the medical professionals of the age, they were traditionally called barber surgeons, they also carried mystical authority. You see, there was an ancient belief carried…

Al-Qadim Adventures: Monsters Part 1

  In order to keep with the flavor of the setting, I’ve ended up creating a few creatures to meet my needs. Included in this post are four monsters of low challenge, but, hopefully, rich flavor. It is my plan to use the -blessed and -touched designations to create something of a rough template for…

Al-Qadim Adventures: The Holy Slayer

By popular demand (says nobody), Al-Qadim Adventures is back. This time around, the holy slayer gets the update treatment. This kit hinges on the concept that assassins in the setting are religious, and work with churches to jointly further goals and remove obstacles. Holy slayer is interesting, in that it is really an assassin, very…