Building the Arcane Hybrid

Quite some time ago, I wrote about the crazy disorganized state of the arcane hybrid in D&D 5e. This situation has only been exacerbated by the recent UAs released. It’s pretty clear at this point the staff desires to shove as many “magical melee” in the different existing magic-users as possible. I get it, to…

OGL Spells, 1st and 2nd

It has been a long time coming, but here are the 1st-level and 2nd-level OGL compliant spells I have created. As before, these spells are meant to supplement the existing OGL spell list, and are not balanced to work with additional, proprietary, or other supplemental spell lists. While I believe the power-level is appropriate, all…

Sneak Preview: OGL 5e Fantasy 1st and 2nd Level Spells

I’ve been tremendously busy, and my free time has been filled the instant it appears, but I’ve been working on formatting and finalizing another large release of OGL spells for 5e Fantasy. As before, this is meant to supplement the OGL list, and while it can certainly be used for any campaign you’d like to…

The Hot Mess of the Arcane Hybrid

Like so many lasagnas fresh from the oven strewn about the floor, the state of the arcane-martial hybrid in D&D 5e is a hot mess. I am sure this statement comes as a surprise to many people, but I firmly believe it to be the truth. What follows is a discussion of the existing arcane-martial…

Al-Qadim Adventures: Cults and Warlocks

Thus far, I haven’t had much to say about the place of warlocks in the Land of Fate. I’ve touched on additional spells able to be used with any class, and provided a number of additional options for classes, but I haven’t focused on the warlock. This is in large part because I have been thinking…

Al-Qadim Adventures: Invocations of the Genies Part 2

Last time around I proposed four new cantrips for spell casters intrinsically tied to the powerful genie lords that seek to rule the Land of Fate. To ensure that everyone here is on the same page, I created these genie lords and they are not from any other source material currently published. Unfortunately I don’t…

Al-Qadim Adventures: Invocations of the Genies Part 1

In my last post, I proposed a series of spells meant for the caster to call upon the power of the great genies of Zakhara to grant them blessings and transform them into something more than man. However, entering a state of exaltation is not the only benefit the genies offer. The genies of Zakhara have…

Al-Qadim Adventures: Genie Blessings

One of the driving ideas of Al-Qadim is  powerful genies use mortals as game pieces, enticing them with powers and tricking them with promises. One of the ideas I wanted to communicate was the idea spellcasters of the setting could call upon the genies in their spells. These spells are meant to communicate the theme…

DnD 5e: Re-designed Warlock class writeup

My previous post covered my concerns with warlock, and presented some pretty big changes on how the class would look. This was an in-depth breakdown of the issues, reasoning behind the design, and reasoning behind the changes. It’s a wordy post with a lot to it. However, I’m happy with where it ended up, and now…

DnD 5e: Re-keying the Warlock

The 5e warlock is so weird. It’s a class with a ton of built in lore that carries an incredible amount of theme, and the design is unlike any of the other classes that exist within the book. We aren’t talking about a few features here and there to separate it, but rather a complete…