Building the Arcane Hybrid

Quite some time ago, I wrote about the crazy disorganized state of the arcane hybrid in D&D 5e. This situation has only been exacerbated by the recent UAs released. It’s pretty clear at this point the staff desires to shove as many “magical melee” in the different existing magic-users as possible. I get it, to…

OGL Spells, 1st and 2nd

It has been a long time coming, but here are the 1st-level and 2nd-level OGL compliant spells I have created. As before, these spells are meant to supplement the existing OGL spell list, and are not balanced to work with additional, proprietary, or other supplemental spell lists. While I believe the power-level is appropriate, all…

Ranger Danger: Fletch Lives

My previous post discussed the abilities of the existing ranger design, and outlined some changes that I think would help define the ranger, and add heaps to their playability. As I have done previously, here is the class presented in full. Level Proficiency Bonus Features Spells Known 1st 2nd 3rd 4th 5th 1st +2 Favored Enemy,…

Ranger Danger: Carving Out the Niche

This is the second in the ranger analysis and rework series. Part one can be found here. Last time around, I just covered the weirdness of the class features and lamented the lack of theme present in the design and existing archetypes. The big takeaway was my belief the ranger’s archetypes should largely be based…

Ranger Danger: The Overview

  I’ve put this off for a while, mostly because the dealing with the internet from re-working Warlock was so shitty. My plan was to address Ranger shortly thereafter, as I have played an awful lot of ranger from different stages of beta tests through release. Ranger is not in a good place. While there…

Ranger Archetype: Glade Champion

I meant to post this on the first of April, but I have been working on a ranger archetype for a while, and I thought it would be a shame if I had to wait for some time in order to share it with the world. Along with this archetype, there is a new fighting…

Al-Qadim Adventures: Genie Blessings

One of the driving ideas of Al-Qadim is  powerful genies use mortals as game pieces, enticing them with powers and tricking them with promises. One of the ideas I wanted to communicate was the idea spellcasters of the setting could call upon the genies in their spells. These spells are meant to communicate the theme…