The Sand Spire

Designing fighter archetypes is a lot of fun. There is a lot of room to hit combat, social, and exploration pillars within the archetype, while also making sure nothing is short changed. Theme is the most important part of any design – in my opinion – and fighter allows for it in spades. My first…

The Tundra Guard

I have heard it expressed that it is difficult to design in the fighter class space without delving into other class concepts. This includes making “non-magical” versions of them, or mixing and matching magic with core components of fighter in different ways. I certainly understand the somewhat limited nature of combinations, but there is more to…

Building the Arcane Hybrid

Quite some time ago, I wrote about the crazy disorganized state of the arcane hybrid in D&D 5e. This situation has only been exacerbated by the recent UAs released. It’s pretty clear at this point the staff desires to shove as many “magical melee” in the different existing magic-users as possible. I get it, to…

Feather Domain Cleric v0.2

Weirdly, I keep getting questions about those ridiculous turkey archetypes I did back in November. You never know what is going to stick. This time, it was about the Feather Domain for Clerics. First, yeah you can call it the Winged Domain or whatever you want. I don’t care. I was making bird jokes, people….

OGL Spells, 1st and 2nd

It has been a long time coming, but here are the 1st-level and 2nd-level OGL compliant spells I have created. As before, these spells are meant to supplement the existing OGL spell list, and are not balanced to work with additional, proprietary, or other supplemental spell lists. While I believe the power-level is appropriate, all…

Sneak Preview: OGL 5e Fantasy 1st and 2nd Level Spells

I’ve been tremendously busy, and my free time has been filled the instant it appears, but I’ve been working on formatting and finalizing another large release of OGL spells for 5e Fantasy. As before, this is meant to supplement the OGL list, and while it can certainly be used for any campaign you’d like to…

The Hot Mess of the Arcane Hybrid

Like so many lasagnas fresh from the oven strewn about the floor, the state of the arcane-martial hybrid in D&D 5e is a hot mess. I am sure this statement comes as a surprise to many people, but I firmly believe it to be the truth. What follows is a discussion of the existing arcane-martial…

Zarovich v. Pixies: A Case Study

In an online community the other day, it was asked what a druid could summon with conjure fey that was “worth a crap” against Strahd von Zarovich, Count of Barovia. I mean, a fey mammoth is always a good choice if you are going to stick with that particular spell. However, the hilariously broken conjure…

Ranger Danger: Fletch Lives

My previous post discussed the abilities of the existing ranger design, and outlined some changes that I think would help define the ranger, and add heaps to their playability. As I have done previously, here is the class presented in full. Level Proficiency Bonus Features Spells Known 1st 2nd 3rd 4th 5th 1st +2 Favored Enemy,…

Ranger Danger: Carving Out the Niche

This is the second in the ranger analysis and rework series. Part one can be found here. Last time around, I just covered the weirdness of the class features and lamented the lack of theme present in the design and existing archetypes. The big takeaway was my belief the ranger’s archetypes should largely be based…

Ranger Danger: The Overview

  I’ve put this off for a while, mostly because the dealing with the internet from re-working Warlock was so shitty. My plan was to address Ranger shortly thereafter, as I have played an awful lot of ranger from different stages of beta tests through release. Ranger is not in a good place. While there…