The Sand Spire

Designing fighter archetypes is a lot of fun. There is a lot of room to hit combat, social, and exploration pillars within the archetype, while also making sure nothing is short changed. Theme is the most important part of any design – in my opinion – and fighter allows for it in spades. My first…

The Tundra Guard

I have heard it expressed that it is difficult to design in the fighter class space without delving into other class concepts. This includes making “non-magical” versions of them, or mixing and matching magic with core components of fighter in different ways. I certainly understand the somewhat limited nature of combinations, but there is more to…

Building the Arcane Hybrid

Quite some time ago, I wrote about the crazy disorganized state of the arcane hybrid in D&D 5e. This situation has only been exacerbated by the recent UAs released. It’s pretty clear at this point the staff desires to shove as many “magical melee” in the different existing magic-users as possible. I get it, to…

Misread Magic Items: Gem of Blightness

The Gem of Brightness isn’t one of the best known items. It is a great exploration magic item, focusing, as you might expect, on illumination. The item has 50 charge, sheds light as per the light cantrip for free, and then focuses on blinding people. Of course, if you use the AoE version, your friends better be…

Feather Domain Cleric v0.2

Weirdly, I keep getting questions about those ridiculous turkey archetypes I did back in November. You never know what is going to stick. This time, it was about the Feather Domain for Clerics. First, yeah you can call it the Winged Domain or whatever you want. I don’t care. I was making bird jokes, people….

Misread Magic Item: Ring of Thumping

The ring of jumping is a classic magic item. It’s only a bonus action to cast the jump spell, it’s self only, and it’s without any limits other than that. You put it on, you leap small buildings in a single bound, that kind of thing. As far as utility goes, it’s pretty amazing. However, I would love to…

She’s Crafty – Part 1

Sorry for the lack of posts in the last month. Turns out, this was a beast to write and got the best of me for a while. I couldn’t move on until I worked this out. I have been thinking a lot about crafting recently. Well, that’s something of a lie. I have been thinking…

Misread Magic Items: Blame Tongue

The flame tongue is a D&D classic. A sword that bursts into flame upon command, what’s not to love? For all of its strengths, it’s not exactly a subtle weapon. What’s a good company rogue to do? Now, a sword willing to pass the buck for you? That’s more like it. Blame Tongue Weapon (any…

Fighting Style: Variants

Long ago, I was having a conversation about fighting styles. The discussion centered around protection and two-weapon fighting styles, and the nature of active styles vs. passive styles. I suggested that a passive and active version of fighting styles needed to exist to allow for better balance. This was not what was being looked for,…

OGL Spells, 1st and 2nd

It has been a long time coming, but here are the 1st-level and 2nd-level OGL compliant spells I have created. As before, these spells are meant to supplement the existing OGL spell list, and are not balanced to work with additional, proprietary, or other supplemental spell lists. While I believe the power-level is appropriate, all…

Misread Magic Items: Cloak of the Bait

The cloak of the bat is one of those items I always look at and think, “that is a cool item, I should give that out at some point. Not right away, but when people are higher level,” and then I promptly never remember to do it. It’s totally rad. You turn into a cheesy movie vampire….