Here today, gone tomorrow

It’s the economy, stupid. Politicians since the beginning of time have known it. The secret to success lies in a healthy economy. When the economy is flourishing it’s damn near impossible to make an unpopular decision. You could have an illicit affair with an intern, and no one would give a shit. The moment that…

Gating

I have been thinking a lot about content gating in games lately. I’m not even talking about the most obvious content gating that exists right now in the free-to-play/microtransaction world. That gating is pretty clear. Either you have to pay to get the content, or the game is designed with extreme luck factors in place…

The Hulder Stacks

A while ago, I shared a Fiasco Playset that I wrote . As of today, I have completed my second foray into playset creation, this time for the criminally underexposed game, TechNoir. TechNoir is a self described high-tech, hard-boiled, roleplaying game. The game is light, focuses on short, evocative descriptions, and relies heavily on single…

High Concept: Inventioneers

If you are anything like me, you are probably sick of the Steampunk aesthetic. Sure, you liked Arcanuum: Of Steamworks and Magick Obscura, and, freaky sex orgies for no discernible reason and lack of ending aside, you liked Diamond Age. You know, you probably loved The Amazing Screw-On Head, and were extremely sad it never…

Hulder Me Close

One of the things I don’t talk about all to much is that I am involved with helping staff a small LARP that runs in the SE United States by the name of Dust to Dust. This is the second LARP I have helped staff, so even if you know nothing else about me, you…

LARP Hobby Craft: Portable Standalone Structures

One of the greatest things in modern larping is the profileration of the free-standing structure for the purpose of adventures or set dressing. In our local community, we call it the Tarp Cube. The Tarp Cube comes in two main types, the ten foot cube, or the seven foot pillar. Now, we at Dust to…

LARP Hobby Craft: Making Latex Masks – Part 2

Yesterday I walked through part one of the latex masking process, and today I finish it up. Most of the physical labor is expended in the first stage of this process, the actual mold creation. This stage is time consuming, but it is not labor intensive. I whipped together a second mold yesterday too, because…

LARP Hobby Craft: Making Latex Masks – Part 1

One of the things I do is help out with a little LARP that runs in Georgia and North Carolina called Dust to Dust. The game has been running a full year now, to mostly positive review, all things considered, and one of the points where we receive a lot of love is our masks…

Helmouth: Part 1

Having participated in a Smallville session, including character creation, I was instantly fascinated by the various applications of this very simple idea. The core idea is that the players define what they want to make important, and the storyteller essentially takes this sandbox setting and runs with it. It is very likely the storyteller has…

Movie Lessons: Avengers

I saw Avengers last night and there are a lot of things to like about the movie. However, I want to focus on one thing that I think the movie did incredibly well, and talk about its implications for games of all types. In Avengers, there were four tiers of heroes. S.H.I.E.L.D and Nick Fury…

Iterations

A while ago I came up with this idea for a game. I make no secret that I greatly enjoy the character/world creation system of Smallville. It’s a lot of fun, and it’s a great way to get some buy-in and some basic locations for the game. Looking at the map that this ends up…

Keeping (and Revealing) the Mystery

One of my favorite things in any type of game is discovery. I like solving puzzles, revealing plot, and unraveling mysteries. This can be a daunting challenge for both GMs and players alike. There is a belief that in order for a mystery to be considered an excellent mystery it must be complex and have…