D&D 5e: Magical Styles

I really like Fighting Styles in 5e. The goal is to reward variety in weapon styles within the martial classes, letting one fighter feel very different than another fighter. The benefits are all good, and if you want to do a certain thing, you take the Fighting Style associated with that thing. I wish there…

Nintendo and D&D Part 2: Media Blitz

The life of the animated works of D&D and Nintendo are very different beasts. 1989 saw the explosion of Nintendo multimedia with several cartoons and a film about playing Nintendo. This was already well into the lifespan of the product, and was used to more as brand and product awareness boosts rather than product introduction….

Misread Magic Items: Sword of Hounding

The huntsman raised her sword high, skin sparkling with frost in the harsh light of the moon. The sword came down more swiftly than darkness when a candle is extinguished, and the elf screamed as it pierced his side, causing him to stumble in his flight. Almost instantly, he could hear the braying of the…

Nintendo and D&D Part 1: 1989 Nintendo

“Well excuuuuuuuuuuuuuuse me, Princess!” -Link the Asshole The year is 1989. President Reagan gives his farewell address, and President George Bush, Sr. takes over. Emperor Hirohito passes away, and the Heisei period begins in Japan. It was a year of change for both the United States of America, and for Japan. Luckily, Nintendo was here…

Armaments of the Heralds of Levistus

At 7th level, the characters in the game I run have a total of four magic items. The first three are: a saddle of the cavalier , and a necklace of resistance +1 with the added property against protecting against possession, and a ring of water walking. The saddle was randomized loot from a grick monster hoard, rolled up…

That Time My Players Raided Hell Instead Of Using Their Words

In the 5e game I run, the players just returned from Stygia, 5th layer of the Nine Hells. They reached 7th level at the end of the session. The players were there to attempt to steal back the soul of one of the group that was in the possession of Prince Levistus, ruler of the…

Ranger Danger: Fletch Lives

My previous post discussed the abilities of the existing ranger design, and outlined some changes that I think would help define the ranger, and add heaps to their playability. As I have done previously, here is the class presented in full. Level Proficiency Bonus Features Spells Known 1st 2nd 3rd 4th 5th 1st +2 Favored Enemy,…

Ranger Danger: Carving Out the Niche

This is the second in the ranger analysis and rework series. Part one can be found here. Last time around, I just covered the weirdness of the class features and lamented the lack of theme present in the design and existing archetypes. The big takeaway was my belief the ranger’s archetypes should largely be based…

Ranger Danger: The Overview

  I’ve put this off for a while, mostly because the dealing with the internet from re-working Warlock was so shitty. My plan was to address Ranger shortly thereafter, as I have played an awful lot of ranger from different stages of beta tests through release. Ranger is not in a good place. While there…