Al-Qadim Adventures: Invocations of the Genies Part 2

Last time around I proposed four new cantrips for spell casters intrinsically tied to the powerful genie lords that seek to rule the Land of Fate. To ensure that everyone here is on the same page, I created these genie lords and they are not from any other source material currently published. Unfortunately I don’t…

Al-Qadim Adventures: Invocations of the Genies Part 1

In my last post, I proposed a series of spells meant for the caster to call upon the power of the great genies of Zakhara to grant them blessings and transform them into something more than man. However, entering a state of¬†exaltation is not the only benefit the genies offer. The genies of Zakhara have…

Al-Qadim Adventures: Genie Blessings

One of the driving ideas of Al-Qadim is ¬†powerful genies use mortals as game pieces, enticing them with powers and tricking them with promises. One of the ideas I wanted to communicate was the idea spellcasters of the setting could call upon the genies in their spells. These spells are meant to communicate the theme…

Al-Qadim Adventures: The College of Barbers

One of the coolest, to me, kits introduced in Al-Qadim was the Barber. When taken in context, it’s no surprise that the barber is included, really. Not only were they the medical professionals of the age, they were traditionally called barber surgeons, they also carried mystical authority. You see, there was an ancient belief carried…

Al-Qadim Adventures: Monsters Part 1

  In order to keep with the flavor of the setting, I’ve ended up creating a few creatures to meet my needs. Included in this post are four monsters of low challenge, but, hopefully, rich flavor. It is my plan to use the -blessed and -touched designations to create something of a rough template for…