Raise your chalices high

I love it when video games provide new storytelling methods. People might scoff, but it has happened quite a bit in recent years. Two recent examples are the continual story re-framing in Borderlands: The Pre-Sequel!, and the non-linear presentation in the Dark Souls games. I’ve spoken at length about the story framing, but I haven’t delved too deep,…

Story Seeds: Lyre of the Last Dance

Decaying ruins and ancient civilizations are time honored tropes of many table-top games, and with good reason. They are an easy way to communicate a sense of history and exploration, as well as provide hooks for adventure and mysteries. Investigating ruins and forgotten places are great ways to let players dictate the direction of the…

DnD 5e: Re-designed Warlock class writeup

My previous post covered my concerns with warlock, and presented some pretty big changes on how the class would look. This was an in-depth breakdown of the issues, reasoning behind the design, and reasoning behind the changes. It’s a wordy post with a lot to it. However, I’m happy with where it ended up, and now…

DnD 5e: Re-keying the Warlock

The 5e warlock is so weird. It’s a class with a ton of built in lore that carries an incredible amount of theme, and the design is unlike any of the other classes that exist within the book. We aren’t talking about a few features here and there to separate it, but rather a complete…