Assholes and Anonymity

It’s time to talk about a critical issue of any MMO that seems like a vanity feature at first blush, but is truly one of the most important mainstays that exists. I am speak of the Inspect feature. Now, everyone is probably familiar with “Capital City Grandstanding”. This is practice of standing around in a…

Questing and the Common Man

You simply can’t make a game anymore in the RPG hyphenate genre without including quests and quest mechanics. Whether you call them missions, quests, objectives or anything else you feel like tossing around is irrelevant. Dress it up how you want, you are still telling the player to go murder the evil elf wizard to…

MMO Crafting Concerns: Part 2

If I was a movie franchise, this is where I would replace Vin Diesel with Ice Cube. Way back on February 16th, in the Year of Our Lord 2012, I outlined what I saw as shortcomings of useful crafting at the top level of MMOs. The key here is “useful at top level”, that’s the…

MMO: Crafting Concerns, Part 1

I’ve only participated in the crafting system of four MMO games to any extent. Those games are, in order: EverQuest 1 World of Warcraft Rift Star Wars: The Old Republic. To say that Rift was informed by World of Warcraft is akin to saying that Social Networking is informed by the internet. While it might…

The Borrowing Games

Next month, the movie version of the Hunger Games hits the big screen. I am very excited about this film, but I want to be clear about one thing. I am not a fan of the book itself. Out of the trilogy, I only enjoyed the second one, and the third one wasn’t terrible. So…

SWTOR: Returning to their stated PvP goal

I want to preface this post by stating that beginner PvP at 50 is not that bad thanks to their current implementation of the commendation system. Yeah, it stinks for a little bit, but you will end up with several bags within two hours, which gets you one or two pieces of gear. Completing the…

The Best Thing About Old DnD

Over the weekend, I participated in a Savage Worlds one shot meant to give a friend a critical look at the game system, since that’s what he’s all about. You can, and should, start reading System Sans Setting. Of the players at the table, I think I knew most about the Ravenloft setting, having played…

Alcatraz: Filling in the Gaps

When I first wrote about the problems in the initial two episodes of Alcatraz, I did not think they would be quickly fixed. Instead, the next two episodes went out of their way to not only prove me wrong, but to begin to settle into a steady rhythm. Now, I want to state quite clearly…